Ages 12–16 (Key Stages 3 & 4)


Age 12-16: Throne of weapons

The British Museum's collection spans over two million years of human history and culture, all under one roof. Students can engage and experience the unique collection through resources, sessions and gallery visits.

Critical Consumer

Financial loop game

How do you construct a 50p

Note-ably different

Which coin is which

Art guide: death and afterworld

Art guide: gods and spirits

Art guide: identity

Art guide: objects in motion

Art guide: sculpture

Art guide: symbols

Art guide: textiles

Art guide: the natural world

Discover the Arab world

Islamic civilisations


Teachers receive a 10% discount*. Quote teacher1112 in Museum shops or at the checkout online.

*Discount cannot be used in conjunction with any other offers.

British Museum online


School session

Classics up close

KS3, 4 & 5

Gallery talks on the cultural and historic context of Greek and Roman objects.

School session

Relationship and Sex Education

KS3,4 & 5

Students work with an artist educator use British Museum objects and contemporary issues to generate discussion.

School session

Money handling and financial education

KS3,4 & 5

Students handle objects from the collection to develop an awareness of the role of money and an appreciation of its uses.

School session

Maths challenge


A teacher-led session which rotates through maths activities in the galleries.

School session

History up close

KS3 & 4

Illustrated talks delving into the background and context of fascinating objects.

School session

Gallery art session

KS3, 4 & 5

A gallery-based session involving observation, discussion and drawing.

School session

Japanese printmaking


A practical workshop which draws on the Museum's Japanese collections for inspiration.

School session

Taught handling sessions for SEN

KS2,3 & 4

Students experience ancient Greece, ancient Egypt, Roman or medieval Britain.

School session

Introduction to the ancient Greek world for SEN students

KS2, 3 & 4

An introduction to the ancient Greek world through a mixture of multi-sensory activities and digital technologies.